A lighter-weight version of SurfaceGroup for BBH leaf nodes that need to store multiple surfaces, but which don't need to store additional information like a transform or explicitly stored bounds.
- class Surface
- This is the abstract superclass for all surfaces.
intersect(const Ray3f& ray,
HitInfo& hit) const override
Ray-Surface intersection test.
|ray in||A 3-dimensional ray data structure with minimum/maximum extent information|
|hit out||A detailed intersection record, which will be filled by the intersection query|
|Returns||True if an intersection was found|
Intersect a ray against this surface and return detailed intersection information.